Campaign Scripter, Level Designer / Cinematic Designer

Ghost Recon: Future Soldier

  • Scripted campaign elements in an unannounced third person shooter

  • Organized the design of a level presented to Ubisoft Corporate to show project intentions

  • Produced short 30 second cinematics for use between levels for GR: Future Soldier

  • Designed and Scripted adversarial multiplayer maps for GR:Future Soldier

  • Worked with a team of two other designers to create the multiplayer progression system for GR: Future Soldier

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