
Campaign Scripter, Level Designer / Cinematic Designer
Ghost Recon: Future Soldier
Scripted campaign elements in an unannounced third person shooter
Organized the design of a level presented to Ubisoft Corporate to show project intentions
Produced short 30 second cinematics for use between levels for GR: Future Soldier
Designed and Scripted adversarial multiplayer maps for GR:Future Soldier
Worked with a team of two other designers to create the multiplayer progression system for GR: Future Soldier