Technical Director Level Design
Watch Dogs: Legion
Coordinate with level design and engineering teams to develop tool sets used to author AI placement, movement and behaviour patterns, and design combat encounters
Established difficulty and scaling metrics for AI Archetypes and authored all data related to them
Lead Reinforcement system redesign to a system that allowed for more designer freedom in authoring from a formerly procedural system
Establish metrics and budgets for layout AI and Reinforcement AI
Data implementation of AI archetypes and open world reinforcement response